The Side Quests

Forgotten City

Our story here includes the half orc ranger, Krog Windspitter, the wise wizard Meldair, the rabbi cleric Judah, the sturdy fighter Tobias Ellister, and Mograine, a battle paladin of Heronious.

It begins one week after their dealings with the red dragon Nebarious, and starts in the home of one of their former employers. Krog is introduced to the others by Mograine and informs them that he has been asked to investigae some strange encounters near an old city east of Sydendale. The group agrees and after a bit of shoping(Judah now dressed in a newset of fullplate armor and Mograine with a beautiful new masterwork Greatsword)the group is pointed to a trio of odd halflings. through a VERY strange conversation they learn where the city exactly is located and the best ways to get there. As they leave they realize that they pobably will never see this trio again.

After a short deliberation, the party decides to head south to the main road then follow it to the east. after hours of traveling, they come across a grisley site. The remains of a traveling family, long dead. Mograine investigates the bodys, Meldair investigates the wagon and finds 20 gold pieces. Judah is the first to notice the odd assortment of tracks around the area, he calls Krog over and points it out. Krog realizes that the tracks are from wolves, boars and an unidentified animal.

Shortly after a symphony of screams comes from the dorection that they were headed. A small squad of goblins, unarmed and terrified, come cahrging out of the forest directly at them. While the others take notice of the condition of the goblins, Tobias begins to fire his bow at the closest one. Krog managess to snare one and hold it fast in order gain some knowledge and learns very quickly what is harrasing them. A small pack of wolves and a pair of boars working together!

After dispatching the pack, due in part to Meldairs always handy sleep spell, the group decides to bed down and rest for the night. The next morning and a few nmore wolves later. The party finds itself at the gates of an old overgrown city. The gates are even being guarded by a pair of black bears. Tobias again is the first to act and sends and arrow at the sleeping bears. the first charges and is killed while the other is killed before it can react fully.

tey see the front agtes are not locked or barred but held together by many thick vines. After both Krog and Mograine attempt to forcfully open the doors fails. It is Meldair that wlaks up and finds the weak spots in the doors, and begins to push them open. (to the absolute amaziment of the group). Recieving help from Tobias to hold the doors open and Mograine cutting the vines, the doors fall from their rusted hinges revealing the old city inside.

Comments

Not bad. Was a fun session, and can’t wait to see where it goes from there!

Forgotten City
 

Do that hope it gets better. I feel like a really drop the ball on the adventure so far. But the majority of the adventures here in the city.

Forgotten City
 

It’s all good, man. It happens to every new DM. Just figure out where you dropped it, and take it into consideration when you’re planning the next session. It’s a long, long learning process. Hell, I’m still learning lol

Forgotten City
 

You did great. Pacing issues are the bane of all DMs, new and experienced. The important part is you have a great ability to describe places and people, turning props into fully-fleshed characters. As long as you have that, the rest will fall into place.

I enjoyed it and I believe the rest of the group did too. In the end, that is ALL that matters. D&D isn’t about leveling up, treasure, killing things, or becoming campaign reknowned. It’s all about fun. If there is no fun being had, then something is seriously wrong. Your storytelling was fun, and I, for one, am looking forward to the next game.

Forgotten City
MBSCowboy

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.